I recently started giving some more thought to an idea for WAR that I first had quite a long time ago. Here it is in blog form:
Here’s the scene: You queue for a scenario as solo, it pops and you join. During the start countdown you’re viewing the parties window to see who/what has joined your team. Suddenly it dawns on you, there is no healer.
The scen starts and predictably the opponent party (who have a healer or two) wipe the floor with you and leads to fairly unpleasant 10 minutes. People quit and/or the opponents camp your spawn area.
This has happened countless times in my experience. Healers are the obvious shortfall, but the same scenario also applies to the other classes too.
I believe a nice solution to this problem could be achieved via the much maligned “play as monster” mechanic.
Add 4 NPCs to each scenario warcamp. Each NPC represents a class (i.e. tank, mdps, rdps and healer). By clicking on the NPC you commit to playing as that class monster for the remainder of the scenario. There could possibly be a number limit on each class of say 2.
Playing the monster gives you say 5 or 6 abilities, similar to the current Skaven/Aqshy implementation.
Perhaps the healer would have one single heal, a group heal, a dot heal and a couple of offensive ablities. The tank has a couple of offensive abilities, a guard and a few CC abilities. Etc etc
The idea would be that the monster classes wouldn’t be as good as a regular player class (so a balanced party would ideally have no use for them), but would be good enough to accomplish the role and bring balance (and fun!) to the scenario.
In terms of development it needn’t be huge (it seems obvious that resources are limited). The monster models could use existing NPCs. For example, the Order ranged DPS monster could be one of those Empire riflemen you see in zone warcamps, the Destruction melee DPS could be an Ogre (which are all over the game) etc etc. I’ve no idea how much work doing the animations for the abilities would be.
Class abilities could be mirrored for Order and Destruction so that no advantage could be gained.
I believe something like this could make existing scenarios more balanced and enjoyable. Not only this, but also add a whole new dimension to the game.
What do you guys think? I’m happy to be shot down if there’s something obvious that makes it unworkable.